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 Zoology, Animals of the Maritanis

Zoology of the Maritanis



Animals of the Sea

The Maritanis is home to a countless variety of sea life. Amidst the ocean waves one can find plankton, coral, fish, eels, whales, sharks, crabs, and so much more. However, in addition to the more mundane creatures of the Maritanis there are also some beings dubbed monsters by Pirate, Human and Merkind alike. These creatures inhabit the deepest areas of the ocean around Ga'leah as well as the more remote ocean beyond the mainland of Ga'leah and its surrounding islands. Known as the Realm of Monsters, many large and terrifying creatures can be found here.

The Ocean Blight saw many of these creatures contorted and forced on land to feed. While most of these monsters are now believed dead in the Bight, their spirits now haunt the oceans and pose as much of a threat dead as they ever did alive.

Belua



Physical Description

Belua stretched between 15 and 30 meters ( or 50 to 100 feet) in length. They are best described as a colossal sea snake with their long, winding body awash with scales that can deflect almost any weapon. Its large fins can easily meld against it's form, and often only come out when the creature is under threat.

The Beula is toothless. It swallows its prey whole into one of it's two stomachs, both of which will are equally deadly from the acid. In water they move as fast as lightning.

Danger

The Beula shoot powerful hydra cannons from their toothless mouths directly from one of its two stomachs. When it opens it's mouth and feeds, the "food" goes to stomach one and the second stomach is released in a hydra canon spray. It eats anything that can be filtered into it's mouth including ships, other animals, and humans.

The Beula relies solely on vibrations to hunt and navigate because it has small and rudimentary eyes. It an use echolocation as well to move along the ocean floor where it normally resides. Its powerful jaws have been known to snap entire ships in half and swallow them. It's never been known to journey more than 100 meters (or 150 feet) from the Realm of Monsters, but the Blight saw them wreaking havoc on land. Most are believed dead due to the Blight, but ghostly spectres of the Belua have been sighted on the sea snapping ships and swallowing poor unfortunate souls into its ghostly gullet.

Weakness

The gills that line the side of their neck are the only weakness in their external armor. Their eyes are also vulnerable, and if one is lucky enough to damage their second stomach, the hydra canon will take damage as well.

Brachuyra



Physical Description

The Brachuyra can reach a height of 40 to 60 feet (or 10 to 20 meters). The length and width of its body are typically equal to this. Just like an average crab, it has eight legs and two large claws or pincers. Behind it is a tail that is largely useless. The entire creature is covered with a thick exoskeleton that protects its most vulnerable parts from harm. A large mouth with teeth, inset eyes and a prehensile tongue give it a very intimid1ating appearance from the front. Its legs are capable of moving in any direction, making it all the more dangerous and hard to predict.

Danger

Brachuyra do not typically eat the flesh of human or Merkind, but they are very territorial and will defend the water they claim as their own with deadly force. Before the Blight, the Brachuyra's diet mostly consisted of a mixture of vegetation and smaller marine life. It feasted upon flesh only after it was Blighted.

The Brachuyra's giant claws pose the biggest threat, which it uses in a variety of ways. Sweeping motions knock away attackers. A hammering move can crush almost any living being with ease, although they can be avoided because of the time spent preparing to come back down. The most dangerous attack is being crushed in the pincers of its claws. To get caught in one often means your fate is sealed.

The most unexpected and probably least used attack available from the Brachuyra is the use of its tongue. It has a prehensile quality, capable of snatching up victims and pulling them into its open maw. All is not lost, however, as it is covered with bioluminescent pods to make it more visible.

Weakness

It has a strong exoskeleton but there are a few physical weaknesses. First, there is a weak spot where its legs connect to its body that the shell does not provide protection for adequately. Any exposed parts on the face pose a weakness. The last and most promising weakness is between the plates on the back of the shell that protects the brain and spine. There is a thinner tissue that allows them to shift during movement but a strike in the right spot will mean parallelization or death.

Con Ra



Physical Description

The Con Ra are large frog like creatures. They stand roughly 30 meters or 98 ft in height with a mouth that can open to at least 75% of that height. These creatures have concentric circles of sharp teeth rimming their mouths and continuing down their throats into their stomach, as well as a prehensile tongue with finger-like appendages that can extend as long as their considerable body lengths. They can move on land, though until the Blight they were never sighted outside of the Realm of Monsters.

Attacks

Size alone is a factor with the Con Ra. They are hungry monsters which must typically eat their body weight in food each day. Their prehensile tongues are incredibly fast and sticky. Organic matter such as skin, fur, scales leather, wool, etc. will adhere to the surface of the tongue and can only be removed by either cutting off the tongue or cutting off the organic matter attached to it. Their skin is also largely poisonous to the touch, causing internal bleeding, foaming at the mouth, and painful death to anyone who has skin on skin contact with a Con Ra.

Weakness

The Con Ra is not invulnerable to weaponry. It's skin is soft, except for scales located at the top of it's massive head, meaning that it can be cut and it will bleed. Unfortunately, it's poisonous skin and prehensile tongue allow it to easily defend itself from attacks. Because of it's sheer size, as well, it is difficult to mortally wound it. It can be cut, but to pierce it's heart and kill it, the weapon would need to be massive, at least 20 meters (65 feet) in length.

Makara



Physical Description

Makara are Sea Spiders with very small, thin bodies and long, segmented legs. They can tower as many as 30 feet above the ground but are typically only 20 feet above the ground when at rest.

Attacks

Makara feed through a proboscis they pierce soft-bodied creatures with to suck out the innards. Their eight legs are also tipped in razor sharp claws and hairs along their segmented legs are as sharp as broken glass, instantly rubbing skin raw and causing bleeding if skin comes in contact with them.

Weakness

As with most Blighted Creatures, a Blighted Makara can only be killed by destroying its head...a head that is located on a very small body some distance from the ground, suspended on their giant legs. When not Blighted, the Makara is still most easily killed by beheading it since Makara can and will continue to attack even when legs are removed and their exoskeleton provides more than adequate armor to prevent body trauma.

Pervigeo



Physical Description

This creature looks a great deal like a plant, so much so that some pirates have dubbed it the "Flower of the Ocean." The bottom half of the Pervigeo consists of eight tentacles with large suction cups that can be used for grip and suction. With a surplus of mouths and what seems to be a never ending bouquet of teeth evenly lining the Pervigeo's throat, this creature can easily expand over a mile with ease. They are strictly ocean dwelling creatures, however, and have never been known to venture out of the Realm of Monsters and onto land except during the Blight.

Attacks

The Pervigeo can open it's mouth and create a whirlpool of sorts, altering the current enough to shift and pull ships, nets, and even other creatures into one of it's many mouths that are all connected to a central stomach. Their tentacles are also sometimes used to pick up ships and deposit them straight into their powerful jaws.

Weakness

This creature is particularly difficult to kill and if a ship finds itself caught within the Pervigeo's grasp, their only hope may be to kill the creature with fire or simply to cut away enough of the creature escape.

Pycon



Physical Description

A terrifying sea snake, the Pycon have fangs that work like gruesome appendages tipped with a poison. Tentacles erupt from their heads when angered. They can move incredibly fast and rise up to a height equivalent to 60% of their length. Most Pycons are least 50 feet long.

Attacks

Pycons attack in a myriad of different ways. Sometimes they grab prey with their powerful tails and crush their prey to death. Sometimes they use their gruesome teeth in an attempt to poison them. And, sometimes, they grab their prey with their tentacles and attempt to swallow them whole.

Weakness

As with most Blighted creatures, a Pycon was best killed by destroying the head, though they are also prone to magical and fire based attacks. When not Blighted, this creature is much more susceptible to piercing and cutting attacks and can be dismembered with a sharp blade.

Scry



Physical Description

The Scry is an incredibly large, ghostly figure. It often is feminine in appearance and even emaciated looking. They are around fifty feet long, with skinny arms and clawed hands the size of an average man. The bottom half of their bodies look like tattered rags, causing them to sometimes be mistaken for a drowning person at great depths/distances. Some say they are what remains of Merkind who chose the land during their Breach only to try to return to the Maritanis when they realized their mistake. While underwater, the Scry makes a strange sort of humming noise that can be heard on the surface. However, the moment it breaks the water, the noise becomes a terrible scream.

Dangers

The most dangerous part of a Scry is it's scream-- it can be incredibly disorienting. A Scry cannot leave the water, but it can break the surface and rise above ships as long as the bottom of it's body stays in the water. Along with that, the Scry also has incredibly sharp claws, and they are the toughest part of it's body, so it can do quite some damage to a ship and its crew.

Weakness

In reality, the Scry is quite weak, as it has an almost gauzy consistency. But that doesn't mean it's easy to kill. Though it would be easy to cut off it's arm, there is a very limited amount of time before that arm grows back. So one could spend hours hacking a Scry apart only to have it never really die. The only way to fully kill it is to cut off it's head, as this will silence their screams permanently.

Sea Slaker



Physical Description

Sea Slakers are Blighted Isopods. Adults are roughly 1.7 kilograms (3.7 lb) and 76 centimetres (30 in) in length. Juveniles are born 1 to 5 centimeters (0.39 to 1.97 in) long. They are crustaceans with a thick exoskeleton of interlocking plates, segmented legs, deep set eyes that are not stalked, and long, sensitive antennae.

They are black in appearance though they can sometimes appear red or brown.

Attacks

Sea Slakers are parasites and can move freely on land with their segmented legs. The females feed on blood and will attack any living organism with a feasible pulse. When they bite, they gorge themselves on the host blood quickly at the same time depositing eggs in the bloodstream of the one being attacked. Eggs hatch the moment they reach the internal body temperature of the host. Sea Slakers are another creature that is not often seen outside of the ocean and aside from the Blight have only be known to infect the Islands around the mainland of Ga'leah from time to time. They are considered a particularly nasty nuisance to the Merkind and other civilized ocean dwellers who attempt to eradicate outbreaks before they become a problem. The only recorded outbreak of Sea Slakers on the mainland was during the Blight.

Fifteen minutes to half an hour after the Sea Slaker bite has been administered, the juvenile Sea Slakers seek to leave their host behind and do so through any opening available, eyes, nose, mouth, ears, and in some cases making openings of their own through the skin where necessary. Immediately after freeing themselves of their host, they begin to feed from the living through bites similar to an adult Sea Slaker. The juveniles grow with each feeding until they have reached adulthood within about a half dozen meals.

Weakness

Sea Slakers can only be killed by piercing their soft underbelly. However, like other isopods, a Sea Slaker will roll into a ball if it senses a threat. They can can also be burned.

These creatures survived the Blight by escaping onto Islands before the ocean was destroyed. They can and will likely be encountered in the seas.

Sea Wyrm



Physical Description

A colossus, this sea creature tends to dwell deep in the ocean and is seldom seen even by the Merkind. It possesses large lamp-like yellow eyes, and tough, metallic dark blue scales. It is roughly fifty meters in length, and on land stands just under half that. The tail is long and flat, acting like a fin to steer and propel it through the water. Spikes and fins cover the creature's body with spiny fins running all the way down the back and to the tail, massive wings as wide as it is long and powerful enough to create a tidal wave big enough to wipe out a town erupt just below the neck. Its jaws are large enough to swallow a medium sized vessel whole. They are found exclusively in the Realm of Monsters and were only witnessed on land during the Ocean Blight.

Danger

Nearly everything about the Sea Wyrm is dangerous. In the water, it can swim quickly and can exist underwater for extensive periods of time coming up and devouring entire ships with little to no warning. It swims with it's dorsal fins that greatly resemble and act like wings, and is dangerous closer to shore if it surfaces which usually causes massive, destructive tidal waves. On land, it is just as dangerous. While it is too big to fly effectively, it can fly for short periods of time, in which it covers significant ground. It destroys pretty much anything in it's path. A beat of its wings alone can knock down a small house. It's appetite causes it to test just about anything it can wrap its jaws around. Thankfully, Sea Wyrms have only been spotted on land during the Blight and if any survived the plague, it is unlikely that one will venture onto land again in the immediate future.

Weakness

As a water dweller most of the time, it tends to be a bit sensitive to light, so a bright sunny day you'll find it lurking in the mountains or the forest if for some reason it ventures from its watery abode. Also, while it's scales are tough, they are slightly less so than a land dwelling monster of it's scale, so it is not impervious to large artillery and magic. However, the most effective form of defense is to redirect it. Otherwise, assaulting it with a great deal of firepower at once can irritate it enough so that it doesn't bother approaching at all. If it does continue to advance, it is best to make a hasty retreat and hope that if you vacate the area it will leave you alone.

Skrag



Physical Description

A rare and seldom-seen member of the octopus family, Skrag are able to stand on dry land and walk. They also have an upper body which is more humanoid than cephalopod. They can range in size from the size of a small house cat when young to the size of an adolescent human when fully grown. They are typically only seen by those at sea or in island settlements. Rarely, they will venture onto the beaches of mainland Ga'leah during storms.

Danger

Skrag have been known to attack and consume Merkind. Typically they do so only when other food is scarce. Because they are not seen on land often, they do not typically pose a problem for the humanity of Ga'leah, though the Pirates have learned to be somewhat wary when one is spotted. Largely, they are considered harmless and are merely avoided but not feared.

Weakness

Skrag are highly susceptible to attack and can only be out of the water for minutes at a time. Their skin is fairly thin and can be easily pierced by weaponry.

The Skrag did not all perish in the Ocean Blight. Some escaped into the Sea of Lyrielle with the Merkind and have since returned to the Maritanis where they are struggling to survive.

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