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 Deepwood

Deepwood



Home of the Druids

Deepwood
Home of the Druids

Location:Southern Caerleon
Associated Canon Tales:Druids of Deepwood, King Arthur
See Also:
Links to Shit
Deepwood is a moderately sized (though much smaller than the Yarrow) forest that lies South of Castle Caerleon. It is the home of the Druids, a spiritual people, and a great deal of powerful magic lurks within the trees.

Location



Deepwood is geographically located in the kingdom of Caerleon, and is composed of a forest situated a mid-distance from the Yarrow, but separate. The entirety of the forested area is the village and lands associated with the autonomous land. It is within quick travel to Castle Caerleon and the Sea of Lyrielle

History



In the Beginning, the Gods created the Fae, in their own image - strong, capable creatures with powers, though the Fae were given a cost for using such powers, unlike the Gods who created them. It was, in their belief, a fair way to handle the longevity of the Fae. Over time, however, the Fae, being beautiful and powerful, began to resent the Gods, and rose up to fight them. Of course, not all the Fae felt as such. There were those among them who had humility before the Gods - those who chose not to fight, when the time came. Among them, were the people of Deepwood.

The people of Deepwood were blessed by the Gods, even before the War. They were strong of body, and full of life and song. They had a strong connection to the Land, and there were those among them, who were blessed in other ways, as well, for it was from among their people that the Source took her lovers, for within them, She saw humility and dedication, as well as pure hearts. Despite these things, and the fact that among their youth were Children of the Source, they were banished along with the rest of the Fae, when the War was over. Naturally, the rest of the Fae looked upon them with resentment, for they knew the powers of the people of Deepwood were varied and many, and among them were Demi-Gods with little limits, being able to dabble in many types of magic, with little cost, due to their Divine Heritage.

Over time, the people of Deepwood, among themselves, continued to flourish, despite oppression and opposition from the Fae around them. Homesick for Ga'leah, they told their youth stories of their abandoned home, in what would later become known as Dokrayth. Eventually, descendants of these exiled Fae would be among the first to cross back into Ga'Leah, and they would seek out their ancestral home, to reclaim it. Their early attempts were met with displeasure from the Gods, who simply returned them to their banishment - a boon for the fact that they had not turned against them, even after the War, when their children would cry out at the injustice of it all. Slowly, however, the people of Deepwood began to leak back into the world, their blood intermingling with the Humans, and anything else they could, until they became one conglomerate species in and of themselves. The blood of the Source coursed through their veins even then, and She saw them for what they were - her legacy - and turned to them with love.

For their laws, they were blessed, their staunch standing on the Gods - and their reverent awe of their power, left the Source to bless them with the rights to powers of their own. While their skills are muted in comparison to the Gods, and many of the Fae, they, like the Gods, do not share the cost for their magic. The expenditure of power may weaken them, particularly through bouts of extended use, but as they pull directly from the Land, there is no exchange made, save their praise, and reverent thoughts. For their reverence, they were also gifted with lengthy lives, and extended youth, despite the dilution of their blood. In seeking to harm none outright, save in defense of their home, the odds were swayed in their favor, in times of War, so that they could keep their ancestral home, and live in autonomous peace.

Over time, the people of Deepwood have grown to claim the name Druid for their kind. Their borders resonate with power, and they follow ancient customs, despite the changing times.

Blight



Any other important headers you need. Geography? Weather? Post-Blight stuff? Add them here and in the contents as you need them.
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